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I can understand shying away from any direct integration with Oculus itself from now on, but that doesn't explain why a game dev wouldn't want to still add VR s
by BHSPitMonkey 13y ago
I can understand shying away from any direct integration with Oculus itself from now on, but that doesn't explain why a game dev wouldn't want to still add VR support in at least a platform-agnostic way. I'm under the impression that there's an effort to create a standardized API for capturing head tracking data, anyway.