3 ms·
I'm trying to calculate the valuation of Oculus VR. Obviously I don't know anything about calculating valuation :) They have 70 employees [1], funding of $91 m
by cmdr2 13y ago
I'm trying to calculate the valuation of Oculus VR. Obviously I don't know anything about calculating valuation :)
They have 70 employees [1], funding of $91 million [2], headset sales of 50K for DK1 [3] (although claims sales of 75K). Unknown IP, unknown partnership deals, unknown real-estate cost, unknown inventory, molds, and hardware assets.
I suspect that the valuation isn't entirely for their assets, but I cannot arrive at the 2 billion number. Do my 'unknowns' listed above complete the 2 billion mark?
[1] http://www.oculusvr.com/company/people/ http://www.oculusvr.com/company/people/
[2] http://en.wikipedia.org/wiki/Oculus_VR http://en.wikipedia.org/wiki/Oculus_VR, 2.5m kickstarter + 75 series B + 13.5 m unknown
[3] http://www.gamespot.com/articles/oculus-rift-suspends-shipments-due-to-component-shortage/1100-6417916/ http://www.gamespot.com/articles/oculus-rift-suspends-shipme...
- zzleeper 13y agoI'm also thinking of the same thing.. I doubt you can get at this number by usual means since everything is about their growth potential By the way, there is an alternative hypothesis, that the valuation is just not there: https://news.ycombinator.com/item?id=7471471 https://news.ycombinator.com/item?id=7471471 Do you think it makes sense?