4 ms·
In summary: Why create a game when you can design and implement a new programming language?
by namuol 13y ago
In summary: Why create a game when you can design and implement a new programming language?
- munificent 13y agoGuilty as charged.
- daemin 13y agoCorollary: Why create a game when you can implement cool new engine tech?
- krapp 13y agoDepends on what you can actually finish I suppose. I have several game maker projects which are long dead and gone because I got bogged down trying to write nifty engines and crap for them. In one case, I spent probably weeks working on my own custom (and, to be fair, only barely passable) physics engine for a game which can now be accomplished in a few lines now that game maker studio comes with a physics engine. I can only imagine how deep the rabbithole would go if I ever started to learn game design in C++ or something (which, of course, I plan to) and then added language design on top of that. Would probably be really fun though.
- daemin 13y agoIn line with the other commenter, I have spent many years tinkering with just game engines in my spare time, and indeed it is a rabbit hole. For that reason I think things like indie game jams (Global Game Jam & Ludum dare) are a good idea because you will write crappy code, but you will actually make a game.
- CmonDev 13y agoI guess this is why we have 100 HTML5 game engines and 0 HTML5 smash-hit games.