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I built a decently good-looking Asteroids clone using SpriteKit during the iOS 7 beta, and a pretty polished iOS 2048 implementation more recently. Both project
by austinz 13y ago
I built a decently good-looking Asteroids clone using SpriteKit during the iOS 7 beta, and a pretty polished iOS 2048 implementation more recently. Both projects took a little longer than a weekend, and I don't consider myself a particularly talented developer. The iOS ecosystem has lots of tooling and libraries that make building simple games quite easy, so a month per game can be quite doable (depending on the kind of game, of course).
- lalwanivikas 13y agoaustinz, this is surely some inspiration. Would love to connect. My email is in my profile. Thanks!