6 ms·
I think this game is a bit different than http://gabrielecirulli.github.io/2048/ http://gabrielecirulli.github.io/2048/ Take a look at this situation: _____
by xnevs 13y ago
I think this game is a bit different than http://gabrielecirulli.github.io/2048/ http://gabrielecirulli.github.io/2048/
Take a look at this situation:
___________________
|___2|____|____|____|
|___2|____|____|____|
|___2|____|____|____|
|____|____|____|____|
in the original the result of going up would be
___________________
|___4|____|____|____|
|___2|____|____|____|
|____|____|____|____|
|____|____|____|____|
but in this game it's
___________________
|___2|____|____|____|
|___4|____|____|____|
|____|____|____|____|
|____|____|____|____|
- scope 13y agono score too! :( how am i suppose to know when i break my own record [i.e. 3012 - never got passed 512 on the tiles]
- themattrix 13y agoI'll look into adding this. (I think I'll have to add it to the bash wrapper.)
- themattrix 13y agoScore is now implemented -enjoy!
- scope 13y agothanks! edit: you broke it :(
- themattrix 13y agoFixed! The score is now calculated as the sum of all merge results (like the original game), instead of the sum of all cells (like I was doing). As a bonus, the score calculation is now done in pure sed. If you notice any other issues, please let me know!
- scope 13y agothanks
- themattrix 13y agoOne final gameplay tweak: there's now a 90% chance that a newly-spawned tile will be a "2" and a 10% chance that it will be a "4". The gameplay should now be identical to the original 2048.
- themattrix 13y agoThis bug is now fixed! Thanks for pointing it out!