2 ms·
I have to admit I haven't done much serialization in the last large number of years but I am working on a game design and was thinking that serializing the lev
by jason_slack 13y ago
I have to admit I haven't done much serialization in the last large number of years but I am working on a game design and was thinking that serializing the levels would be a good way to store it until they are loaded. Then after the user plays, save the level so they could go back and play it again, but pick up where they left off.
This looks like a clean implementation.