3 ms·
Frankly, I know a little x86 asm and patch stuff if needed. For example, I once patched the setup of NT 3.1 to work with an Aztech IDE CD driver: http://www.be
by slipstream- 13y ago
Frankly, I know a little x86 asm and patch stuff if needed.
For example, I once patched the setup of NT 3.1 to work with an Aztech IDE CD driver: http://www.betaarchive.com/forum/viewtopic.php?t=28570 http://www.betaarchive.com/forum/viewtopic.php?t=28570
(for those who can't be bothered to click the link, it was a conditional jump to unconditional jump. I always prefer to patch a conditional jump to an unconditional jump, or NOP it out, depending on the code flow, as that way it would work in all cases)
..and in some other related subject, I know a little z80-gb asm too, and I've been playing with that Pokémon arbitrary code execution.. destroying a save file in 23 bytes is fun. But then again, so is beating the game in 12 bytes: something that I ported across to every language and version of Red/Blue/Yellow for the lulz.