4 ms·
Did you read the article?
by larsiusprime 13y ago
Did you read the article?
- PhasmaFelis 13y agoI did. I may not have been clear, though. He says HTML5 is a poor substitute for Flash because it doesn't work for "high-performance desktop-ready games for Steam." I'm saying that Flash has never been any good for "high-performance desktop-ready games," and devs really, really need to stop deluding themselves that it is. Basically I'm saying I have trouble trusting anyone who thinks that Flash was ever a decent high-performance gaming engine.
- larsiusprime 13y agoI get that. (I wrote the article by the way). "I have trouble trusting anyone who thinks that Flash was ever a decent high-performance gaming engine" I never said it was -- just that if I have to switch to something anyways, performance is something I want to take into account. And for what it's worth, flash wasn't high performance, but with proper optimization you could get acceptable performance -- and in the case of our game[1] locking ourselves to 800x600, we got way, way, better framerates and sprite counts than Binding of Isaac (which uses AS2 and unoptimized graphics). Perhaps I should have been more clear in the article -- "As long as I'm leaving flash behind, I don't want to jump straight over to something else that might have the same performance concerns I've been fighting/hacking against all these years." [1]http://store.steampowered.com/app/218410/ http://store.steampowered.com/app/218410/
- PhasmaFelis 13y agoThat makes more sense, then. I've been burned a couple of times buying games on Steam by devs who thought Flash was good enough for pro development. (IIRC, both of them either got or are getting a non-Flash remake.) And I've been frustrated by the slowness of Flash web games pretty much since it was launched, until just a few years ago when I was able to afford high-end gaming rigs. So it's a hot button for me.