3 ms·
What prevents someone from creating a game with this and skipping the $20 per month a 5% of gross revenue?
by dm2 13y ago
What prevents someone from creating a game with this and skipping the $20 per month a 5% of gross revenue?
- flipgimble 13y agoI believe the EULA of the subscription forbids sharing of the source code with non-licensees. So whoever publicly shared the code has violated the EULA, after presumably having given EPic their credit card and personal info. I think this will be taken down shortly. Someone using this code would have to contend with Epic's lawyers. I hope this doesn't ruin the very liberal UE4 licensing for those who abide by the agreement.
- venomsnake 13y agoNothing ... go ahead. If you fail - Epic is not going to miss your token payment. But if you manage to succeed their lawyers will bleed you dry for much more than the 5% of the revenue. Are you going to take your chances?
- stronglikedan 13y ago20 bucks a month over the duration of a development cycle could be pretty significant. This will basically allow people to develop their game to the point where success or failure could be predicted, and Epic will miss out on the development cycle revenues from the failures.
- spyder 13y ago"You can cancel your subscription at any time and keep using the engine, though without monthly updates." from: https://www.unrealengine.com/register https://www.unrealengine.com/register
- flipgimble 13y agoEven if you cancel your subscription you are obligated by the original agreement to give Epic a royalty that is %5 of gross revenue.
- deleted 13y ago[deleted]
- dm2 13y agoIs it possible to disguise that the game was built with Unreal Engine 4 or is that something that would always be obvious?
- venomsnake 13y agoNever touched UE, but a few things - engines do have their distinct feel just from gameplay/graphics/shaders etc. And even if it is possible (which I doubt) any team that is so skilled will just fork the 20 USD