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It's always nice to hear these libraries and people get a mention around here. I have been fortunate enough to have worked with both Mario/Nate of libGDX, and A
by stickydink 13y ago
It's always nice to hear these libraries and people get a mention around here. I have been fortunate enough to have worked with both Mario/Nate of libGDX, and Andreas (the book). LibGDX really is a fantastic project. I've spent 3 years with it every working day.
I see a bright future too. For the best part of the last 12 months, a team of us have been working on a very complex game. Just the other week; using an outdated (pre-RoboVM), bastardized fork of libGDX, it took me a grand total of 3 hours (and I had never attempted it before) to merge in the RoboVM changes, install RoboVM on my system, fix a couple of bugs; then had the whole thing running flawlessly on the iOS simulator, iPhone and iPad. It runs faster than our native (albeit, Objective-C) iOS version of the game.
I couldn't recommend a better set of tools. I have a lot of respect for the contributors.