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I never really thought about it that way, but after working in the game industry for ten years, I think you are absolutely correct. Designing things to be "fun
by TheMagicHorsey 13y ago
I never really thought about it that way, but after working in the game industry for ten years, I think you are absolutely correct.
Designing things to be "fun" is hard to do analytically. I'm a programmer, and I've observed programmers ruining game design by taking a designer's work and subjecting it to too much analysis. And the designers often can't defend their choices either.
Great comment!