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> All you need is a good GL wrapper. If writing your own is painful, just use someone else's. But it's important to be able to write your own, because if you ca
by exDM69 13y ago
> All you need is a good GL wrapper. If writing your own is painful, just use someone else's. But it's important to be able to write your own, because if you can't, then that's what weakens you.
I have seen exactly zero good OpenGL wrappers. The stateful API makes it pretty much impossible to wrap in a way that would actually make it better.
I have also wasted a lot of time trying to implement some kind of a GL wrapper. I got something done that was fairly comfortable to use for my own needs but nowhere close to being an universal wrapper of any kind.
Have you got a decent GL wrapper to recommend?