9 ms·
Hexagon 16384
- claudius 13y agoHm, this doesn’t seem to load for me on Firefox 28.0 – I just see the brown-ish circles, but nothing is filled in. Curiously, in another profile, everything is fine. I’m new to Firefox, any ideas on how to debug this? Disabling add-ons didn’t help and I’d rather not scratch my entire profile.
- claudius 13y agoFound the issue: Apparently, Firefox disables web storage if cookies are set to ‘ask me every time’, which then causes a ‘SecurityError: The operation is insecure.‘ error in the console. Curiously, there was no pop-up or somesuch asking me to accept a cookie from the domain.
- notacoward 13y agoSeems much easier. I've never gotten past 2048 on the square versions, but I'm already up to 4096 on my first game which isn't even done yet. I think having two forward angles and five rows to work with makes a huge difference in keeping things organized.
- ttty 13y agoJust crazy! :D
- Lerc 13y agoThere's a bug that causes an inconsistency with the displayed dumber on a disc and the internal value. (interestingly the colour of the disc is appropriate to the internal value). I think it is happening when a merge happens when it shouldn't. like 1.141 --> causes ..24X where X has the displayed number 1 but the colour and behaviour of a 2. I'm not positive on that but it feels like something along those lines. [edit] I just got a disc which had the number was 4 in the top half and 2 in the lower. Moving the mouse off the screen and back again fixed it. I'm now figuring it's the browser rendering that's glitching rather than game logic.
- TrainedMonkey 13y agoAs in other derivatives three side strategy works pretty well. In this game that translates to awed key combination with top being accumulation direction.
- nkoren 13y agoProgrammers of the world: please stop with the 2048 clones. We have jobs to do. Partners to attend to. Friends to acknowledge. Pets to feed. Plants to water. Have some mercy already!
- robot_ 13y agoPlus, its not really that much fun.
- jgh 13y agoYeah but it's so much easier than making flappy birds clones!
- TheCraiggers 13y agoIt's a good thing that what is 'fun' is purely objective! Otherwise you wouldn't be able to make such claims and still be taken seriously.
- OscarCunningham 13y agoThis spawns 1's and expects me to get to 16384. So that'll take about 16383 moves then?
- TrainedMonkey 13y agoMoreover you have a game field of 19 positions and require 14 of them to be filled in order allowing simple combination to 16384. In a game with 6 degrees of freedom this might be challenging. (1 + 2 + 4 + 8) + (16 + 32 + 64 + 128) + (256 + 512 + 1024 + 2048) + (4096 + 8192)
- w-m 13y agoWhat, it's only a little over two hours if you keep a steady pace of two moves per second. I just played til I got a 2048 in a corner. It wasn't fun.
- rbonvall 13y agoIf you thing it'll take you too long, just realize that you'd be playing all the new 2048 clones that will keep appearing during that time anyway.
- nathancahill 13y agoFeels like I'm playing 2048 drunk. Every move requires a little thought to make sure I'm moving in the right direction. And having two extra sides on the shape is messing with my eyes.
- nollidge 13y agoIDEA: put the letters on the sides of the hexagon so that I don't have to think so hard.
- jitl 13y agoThis is a great idea!
- panic 13y agoI think having buttons to click on the screen (or little arrows next to each side) would help a lot here.
- tod222 13y agoAbsolutely. There's no reason a keyboard should be necessary to play. I'd much rather use a mouse.
- TrainedMonkey 13y agoDrunk 2048 clone idea - as time goes on probability your move will be replaced with a random move grows. For example: after 2 seconds: [0, 1, 0, 0]* => [0.1, 0.8, 0.1, 0] after 4 seconds: [0, 1, 0, 0] => [0.15, 0.6, 0.15, 0.05] after 8 seconds: [0, 1, 0, 0] => [0.25, 0.25, 0.25, 0.25] * Probability of [left, up, right, down] move.
- WednesdayBass 13y agoAfter playing this for what feels like an hour (and what may have actually been an hour) I'm suddenly noticing square edges a lot more in my surroundings.
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- simias 13y agoCan people who use non-qwerty keyboard tell me if they have any convenient tricks for playing those html games that almost never let you rebind keys? Having to switch mapping is so inconvenient... If web gaming becomes a thing I think people should start thinking about a standard way to let people rebind their keys, through the browser or some common library.
- aragot 13y agoI'm French. I can tell programming is downright painful in Azerty, so I end up buying Qwerty computers and use the "switch to International US" shortcut whenever I need to write French. On that one, quotes and double quotes become accents and tails on letters. You can even put an accent on "l".
- sdfjkl 13y agoI'm German. Same thing, I buy US layout keyboards (often paying a premium for import, boo). I long ago retrained myself to the US layout because for programming and system administration localized layouts are hell (the / is on Shift-7 and the parens are offset by one, useful stuff like semicolons has been pushed outwards by useless Umlauts). On the rare occasion I still write in German, I use OS X' fantastic compose key feature: ⌥u makes two dots and any following key is then converted to an Umlaut, so ⌥u + u = ü, ⌥u + A = Ä.
- doorhammer 13y agoIf you're playing on a windows machine, Autohotkey is probably the easiest solution. You can do key remapping based on the window that's open with #IfWinActive / #IfWinExist. Writing the scripts is ugly, but effective and not too tough
- Zancarius 13y agoI have to second AHK. Cube World was unplayable for me until I discovered it. I've yet to find a reasonably good Linux clone of AHK, but then, most Linux games I've encountered tend to be quite configurable. Starbound comes to mind as problematic, but I haven't touched it in a few months.
- cammil 13y agoIt upsets me that the circles are not hexagons. Why oh why?
- stu_k 13y agoProbably because circles are easier to make in CSS than hexagons :)
- dsego 13y agoNo, just no.
- missing_cipher 13y agoNow we need a 3D one.
- batmansbelt 13y agoThere has already been a 3d one and a 4d one.
- ApertureHour 13y agoI already had the experience of text appearing tiny after staring at the old grid version for another long playthrough. Now I have that, plus everything seeming overly blocky and stout, even things in the room around me. It's almost like a visual equivalent of getting tingling or pins and needles after not using a limb. I guess it's just another fun reminder that what we see is not the raw data from our retinal cells, but the adaptive interpretation that our visual cortex cobbles together.
- muaddirac 13y agoThis happened to me too! I thought chrome had somehow silently updated while I was playing.
- gpvos 13y agoIt appears that the only thing more addictive than playing 2048 is writing a 2048 clone.
- protomyth 13y agoIf there is a version that needs swipe compatibility, this is it because playing with the keyboard is painful.
- Gracana 13y agoSwiping would work great. For desktop users, how about control centered around the center hexagon, such that clicking one of its adjacent hexagons results in a shift in that direction?
- roryokane 13y agoThis does have swipe capability, as far as I can tell. I can swipe in all six directions on my phone. However, it still sucks to play, because the layout is totally messed up in portrait mode, and the page is too zoomed in to see the whole board in landscape.
- protomyth 13y agoWeird, I totally missed it when I tried on the iPad.
- rttlesnke 13y agoThe author is quite famous in the competitive programming world: http://icpc.baylor.edu/community/icpc-challenge-champions http://icpc.baylor.edu/community/icpc-challenge-champions https://www.quora.com/Who-Is-Was-X/Who-is-Rudradev-Basak https://www.quora.com/Who-Is-Was-X/Who-is-Rudradev-Basak http://blog.codechef.com/2011/02/01/programmer-of-the-month-for-february-2011-rudradev-basak/ http://blog.codechef.com/2011/02/01/programmer-of-the-month-...
- romanovcode 13y agoThis[0] is what Hacker News is becoming lately. [0]: http://i.imgur.com/F0t5T21.png http://i.imgur.com/F0t5T21.png
- tpsc 13y ago2048 is the new NSA.
- j2kun 13y agoI feel like this one is easier.
- tnash 13y agoI played for about 10 minutes and owww does my brain hurt.
- peg_leg 13y agoThis isn't any fun any more...I CAN'T STOP PLAYING!
- zoba 13y agoIs my math correct? If we simplify and say we make 1 move per second, the game only drops 1 tokens, and we always make a perfect move...this will take 4.5 hours (16384/60/60) to complete? In reality my moves take more than a second, and I know I don't make perfect moves. So, over 4.5 hours.
- pacaro 13y agoThe extra 2 degrees of freedom make this amenable to keyboard mashing, so I'm estimating 10-20 moves per second...
- PeterisP 13y ago1) if you win the game, the game end time doesn't really depend on how 'good' your moves are - it comes a bit after you've gathered 16348+ total value on the board. 2) The fact that the game doesn't drop only 1-tokens means that the time is shorter - again, since the 'total' accumulates faster. That being said, the game is much, much longer than the previous ones - 2048->16384 alone increases the time by 8, and starting with ones instead of twos doubles it again.
- nacs 13y agoWish I had read this before starting. Played for a good hour and got 2048-1024 in bottom row before reading this comment. Author should add this 4.5 hour estimate as a nice big warning message.
- joeframbach 13y ago45 minutes later: https://www.dropbox.com/s/ljo1ie3ly6g2pqf/Screenshot%202014-03-20%2012.02.11.png https://www.dropbox.com/s/ljo1ie3ly6g2pqf/Screenshot%202014-... I'm done. I have banished myself from these kinds of games.
- jacob019 13y agosame here, got to 4096 after wasting an hour of my life. Am I really only 1/4 done. This is a 4 hour game!
- balakk 13y agoOnce the strategy is set, this feels like work. That's why I still like games like tetris. A game should have an element of surprise..
- diydsp 13y agojust curious what your strategy is- i think i found a way to fill the bottom row with the largest number and keep funneling numbers down there... I think I reached 1024 on another computer. not sure if I should go all the way tonight. I sure do like the hex nature of this version though.
- legulere 13y agoEvery rectangle (GUI elements, keys on the keyboard) looks really hard after playing this for a while.
- mcintyre1994 13y agoHave you ever played Dots? I got the same effect from that really strongly, very jarring.
- fuzzythinker 13y agoI recommend using the normal arrow keys, plus press&hold shift or spacebar & arrow keys for the other 2 directions.
- lerg 13y agoHey! It's like my game! Have you played my version before creating yours? https://play.google.com/store/apps/details?id=com.spiralcodestudio.hexled https://play.google.com/store/apps/details?id=com.spiralcode...
- sadris 13y agoWhat's up with your weird country restrictions on the Play store? I can't install it over here in the US...
- emp_ 13y agoThis had the craziest effect on my vision, anyone else seeing everything else extremely square after playing it? I mean the borders of windows, the headers of sites etc. Everything was sooo round before.
- MertsA 13y agoYeah going into these comments really gave me an intense feeling of looking at perfect rectangles. Not really that describable but a very weird effect of this game.
- userbinator 13y agoGames based on powers of 2 are now the latest fad? Certainly exposing the general public to powers of 2 is not a bad thing... especially with computers becoming more ubiquitous in our lives.
- jrobbins 13y agoThe thing that I found interesting is that this is much much easier than 2048. This algorithm does very well: while not game over: while these moves do anything: mash a, z, and x as fast as you can tap d
- mepcotterell 13y agoThis is my favorite version of the game, with the doge version coming in a very close second.
- elwell 13y agoAh, a more creative fork. I like the keyboard mapping.
- alxndr 13y agoDvorak version please!
- codezero 13y agoI was really surprised that this control system is very intuitive, with the keys forming a hexagon, I didn't have to look down at the keyboard or do any sort of translation of what I wanted into the keys to press.
- nighthawk24 13y agoFFF
- anigbrowl 13y agoSurprisingly, I'm finding this far easier and more absorbing than the square version. That means something, but I'm not sure what apart from my preference for all things hexagonal...
- jcrites 13y agoThere are more possible moves, and so I think more "outs" for a long time in the beginning of the game. I think the game has a more gradual difficulty curve. When the board is empty, you'll start and gain 1, 2, 4, 8, etc. pieces. You can often make pieces to combine with those easily, since you can move in any direction and the board is relatively empty. Eventually, over time, larger pieces build up. 64, 128, 256, etc. You can't make such large numbers easily, and they'll start to be cluttered around and in between other numbers. When the board becomes congested, and when there are many different numbers in play, the challenge ramps up.
- amjaeger 13y agoA lot easier just using a touch screen but its starting to feel tedious. Also reading the comments about the game taking 4 hrs... maybe I'll just quit before I waste too much time.
- DavidSJ 13y agoTyping A, Z, X, D repetitively seems to be an effective strategy.
- reidrac 13y agoUse preventDefault() so the arrow keys won't move the page if there are scrollbars.
- rwallace 13y agoJokes aside, I will suggest that: 1. Making harmful products is a bad idea. 2. If you chose to make a harmful product as a programming exercise, publishing it is a bad idea. 3. If you find someone else has published a harmful product, posting a link to a forum is a bad idea. 4. If you find someone else has posted a link to a harmful product, upvoting it is a bad idea. Life is complicated. There is no simple formula that will tell you the right thing to do in the general case. And sometimes even when we know which is which, we end up doing the wrong thing because the right thing would be harder. But when we know which is which, and the right thing is easy? Then, at least, we should be able to stop doing the wrong thing.
- protek 13y agoSay what?
- rwallace 13y agoGranted that my comment was short, and may assume some background knowledge not obvious to everyone, here's a longer discussion of the issues in a broader context: http://seedmagazine.com/content/article/why_we_havent_met_any_aliens/ http://seedmagazine.com/content/article/why_we_havent_met_an...
- daliusd 13y agoYou should add HN to your blocklist not enforce it on others.
- rwallace 13y agoFor better or worse, I have no authority to enforce anything here; what I'm doing is making suggestions. That said, forums whose content consists only or primarily of junk or links thereto, I simply refrain from visiting. The percentage of quality content on HN, on the other hand, is generally high, which is why I read this forum, and why I think it worthwhile to make suggestions aimed at improving it or at least trying to stop it deteriorating.
- Tepix 13y agoIt's unplayable on a german keyboard, they have "z" and "y" swapped. Perhaps you can make "y" behave the same as "z"?
- einhverfr 13y agoI think this one should be called "The Endurance Test." It should take at least 8 times as long to win as 2048.
- visakanv 13y agoI've been making great progress just spamming "AWEAWEAWEAWEAWEAWEAWEAWEAWE"... and then realized that it's going to take hours. I'm done. Fun, though.
- navpatel 13y agoPeople seem to be thinking hard about this game.. but if you're spending 1+ second/move it'll definitely take forever. Think about it like shaking a jar of pebbles, where the heavier ones fall to the bottom. Now simulate this by press Z->A & X->D back and forth You can get a high score pretty quick. And if you see a situation where a low number is stuck at the bottom, make specific moves to get at that one, then go back to shaking the jar!