4 ms·
Quite a coincidence that I see this tonight. I was on the bus today and noticed someone playing a game on their phone, something simple where you have to trace
by kyro 13y ago
Quite a coincidence that I see this tonight. I was on the bus today and noticed someone playing a game on their phone, something simple where you have to trace over a pattern as closely as you can. It was frustrating to watch because every time the user wanted to repeat a level or move on to the next, they were forced to tap through a couple of intermediary screens with flashy stats that took up as much time to get through as playing a level. Contrast that to this game where starting over takes me 0.0 seconds. You jump right back into gameplay, forgetting all the frustration that came with messing up on your previous attempt. More games should take note.
- stormbrew 13y agoIncluding the original flappy bird. Drove me nuts.
- catmanjan 13y agoA lot of games use the delay to cause frustration on purpose. Kinda like the old arcade games that didn't have continues.
- ahoy 13y agoAh, but then when will you show users ads, or prompt them to buy 20 gems?
- poopsintub 13y agoIt's a very valid point, but you can't fit everything at once, on the same screen. Current and high score, goals, etc. They add to user experience and satisfaction.
- jasomill 13y agoFor some users, for some games. In many casual games, a "zero-delay" option would be a nice feature, and a nice bonus for a "remove ads" in-app purchase.
- gibybo 13y agoI was thinking the same thing after I failed the first time. Most people might not think of this sort of thing because 'hey, the interstitial shows you important information and it only takes a second', but the ability to just continue immediately after messing up makes the game tremendously more enjoyable.