4 ms·
Come to think of it, you could wrap it around a thin wrapper program and provide that as a product for a nominal fee over which you'd have to pay 5%, then devel
by gabriel34 13y ago
Come to think of it, you could wrap it around a thin wrapper program and provide that as a product for a nominal fee over which you'd have to pay 5%, then develop your game over the wrapper.
What is to stop anyone from doing this? Maybe the license says your product must be licensed the same way, so if the end user mods your game and sells it they too have to pay 5%.
- njharman 13y ago> What is to stop anyone from doing this? Being the guy who gets to spend tens to hundreds of thousands in legal fees to convince jury they aren't just trying to cheat someone out of their royalty.
- cdash 13y agoLicense says if you sell your game for 10 dollars on the app store and Apple takes 30% cut of that Epic is taking 5% of 10 dollars and not 5% of 7 dollars.
- deleted 13y ago[deleted]
- gabriel34 13y agoSeems you are right: "When releasing a product using UE4, you're signing up to pay Epic 5% of gross product revenue from users, regardless of what company collects the revenue. That means: If your game makes $10 on the App Store, Apple may pay you $7, but you'd pay Epic $0.50 (5% of $10)." Still, you'd have to legally define end customer because you could have, as I pointed out, much more complex cases. I didn't search much, but couldn't find the actual fine print license to see how they did it, but they probably did it well and ironclad and don't need legal advice from a guy with no formal legal education. I stand humbled.
- sseveran 13y agoAll these types of deals (even not in the game industry) use gross revenue since anything else can be manipulated.