4 ms·
How are you going to push twice as many pixels without some quality tradeoff?
by alayne 13y ago
How are you going to push twice as many pixels without some quality tradeoff?
- mortenjorck 13y agoThat's just it, though. It's the exact same number of pixels. It's a single 1080p screen divided in two.
- higherpurpose 13y agoYou lose some performance with V-sync, which is necessary.
- mehwoot 13y agoNumber of pixels isn't the primary cost of rendering, unless you are using ray tracing.
- moistgorilla 13y agoyou are rendering from two different angles. its not the same as taking one rendered frame and cutting it in half