4 ms·
Huh? The game server instances would still need to sync between themselves, so this really wouldn't address latency. Rather then having the latency between th
by devicenull 13y ago
Huh? The game server instances would still need to sync between themselves, so this really wouldn't address latency.
Rather then having the latency between the client and the server, you'd instead have latency between the two servers.
- stcredzero 13y agoHuh? The game server instances would still need to sync between themselves, so this really wouldn't address latency. No. If you design the game properly, they actually don't have to coordinate very much at all.
- devicenull 13y agoFor what kind of game? For something like a FPS this requires significant coordination.
- chc 13y agoHow much coordination is there between, say, different Team Fortress 2 servers?