3 ms·
Looks cool, but I don't understand the 20$ a month fee, I don't think it will make them any money and it will hurt adoption.
by math0ne 13y ago
Looks cool, but I don't understand the 20$ a month fee, I don't think it will make them any money and it will hurt adoption.
- ctdonath 13y agoFrom the link: Anyone can ship a commercial product with UE4 by paying 5% of gross revenue resulting from sales to users. If your game makes $1,000,000, then we make $50,000. $20/mo for access to the source code. 5% of revenue to sell something using it.
- venomsnake 13y ago5% of Minecraft, LoL, Candy Crush is pretty good moneymaker. If you catch early the next indie breakout hit ... you could look at millions down the road. You also make sure that any indie is well acquainted in the engine - so if the studios get aquihired ... you have your own free sale force on the inside. Although I would really like Unity or Carmack to make an engine that is potent enough to threaten UE. The unreal homogenization is probably not that good in the long term. Healthy competition is a must.
- jere 13y agoI think some of the replies here are missing the point. 5% could be huge, sure. You would think it would absolutely dwarf the $20. So why risk missing the next Minecraft for a measly $20?
- a8000 13y agoIf there are enough teenagers like me, that dreamed of making there own game and researched game engines only to find that there weren't really any available for (almost) free, that could potentially be a nice enough additional revenue stream. I.e. amateur programmers, that want to play with an engine and probably will never release a commercial game.