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Everyone seems pretty focused on the pricing - I thought the inclusion of an asset-marketplace directly into the editing environment was brilliant. You could i
by rkalla 13y ago
Everyone seems pretty focused on the pricing - I thought the inclusion of an asset-marketplace directly into the editing environment was brilliant.
You could imagine Adobe following suit very shortly here withs something similar and invalidate all those graphic/template/icon/texture/animation sites. You just open the "marketplace" inside of Photoshop and browse around for the assets you might want.
Same would go for video-editing. No more buying Action Essentials, just load up Final Cut and look for the perfect blood animation.
You could imagine at some point your IDE having a marketplace inside of it to allow you to purchase proprietary platforms directly and integrate them into your project without much hassle.
It's a really cool proposition, ripe for monopolization unfortunately, but surely convenient if executed on well.
- croddin 13y agoAdobe already tried that. It was discontinued. http://helpx.adobe.com/legacy/kb/stock-photo-service-being-discontinued.html http://helpx.adobe.com/legacy/kb/stock-photo-service-being-d...
- bduerst 13y agoWas it integrated directly into the applications, or was it a standalone?
- croddin 13y agoI think it was tied in to Adobe Bridge which is tied into the other apps.
- Keyframe 13y agoAvid tried two versions back also for video: https://www.avid.com/US/avid-tv/MC6-Marketplace https://www.avid.com/US/avid-tv/MC6-Marketplace I don't know anyone who uses it.
- maaku 13y ago> Everyone seems pretty focused on the pricing - I thought the inclusion of an asset-marketplace directly into the editing environment was brilliant. Well, they're playing catch-up with Unity here, which has had that capability for (3?) years now.
- zemo 13y agopeople aren't talking about that as much because Unity already has that, so it's not quite as new. It's just keeping up with the competition at this point.
- squidbot 13y agoAgreed, and it's been an amazing success for Unity. I imagine it's why they now give standard Unity away for free, they make more from the asset store than from the editor licenses.
- kayoone 13y agouhm no. Unity is not free, only the limited indie version is, Pro is $1500 which anyone who is serious about making games needs. Making a bigger game with a Team of 10 for iOS ? Get ready to shell out $3000 per seat, another $1500 for Android and basically youd also need Teamserver which is another couple of thousands. I think revenue from the Asset Store is relatively minor compared to that. Ive heard of success stories that sell plugins worth a couple of thousands per month, but thats about it and those are not many.
- ijk 13y agoIn 2012, the NGUI programmer stated that NGUI was making him three times what his previous job had paid, and that his starter kits were making $700-1500 a month. http://www.tasharen.com/forum/index.php?topic=2126.0 http://www.tasharen.com/forum/index.php?topic=2126.0 So that suggests there's certainly some revenue there.
- sliverstorm 13y agoGreat, so stock blood animation, stock Wilhelm screams, and stock explosions everywhere?
- tensenki 13y agoPretty much every TV show uses the same stock newspaper, brown lunch bag, guns, and even a lot of sets among a ton of other props. You build what you need to, but don't build everything from scratch, especially if it's not integral to the narrative.
- devindotcom 13y agoI've been saying there will be a huge middle man market for assets for years. A whole studio specializing in different models for boxes - every era, every state of decay, every material. A studio dedicated to the most realistic rain effects possible - at the lowest price and graphics overhead. You don't have to worry about the "Wilhelm Scream" of boxes or rain effects though because there will be a lot of choice, a lot of options, and probably a tracking system for which assets are being used by which projects. Oh, Crysis 4 bought up all the high-def palm fronds? Sounds like there's a market for a tropics-based object studio! I got carried away. But yeah, an asset marketplace will be essential in the future if only to keep art team sizes manageable.
- rkalla 13y ago+10 to this. Once the channels for management can provide a painless experience to customers (studios, artists, etc.) this will do to assets what iTunes did to music.
- cmyr 13y agoThis sounds nice from the point-of-view of somebody looking to put something together in a hurry, but this sounds awful from the point-of-view of the guy getting hired to model boxes all day. Maybe that's not a huge difference from what a lot of people are doing at AAA studios anyway, but my god.
- venomsnake 13y agoYou will be amazed at some of the things people get really passionate about.
- wlesieutre 13y agoSome people get really excited about boxes. I could see making a collection of boxes in different styles being a neat project, though there's certainly some busywork involved. https://www.youtube.com/watch?v=-tUHJnl8qPM https://www.youtube.com/watch?v=-tUHJnl8qPM
- bambam12897 13y ago
- frozenport 13y agoSketchUp has a built in asset-retrieval. Also MS Office.
- mikelbring 13y agoCreative Market has a photoshop plugin that lets you do this with their platform. https://creativemarket.com/adobe-extension https://creativemarket.com/adobe-extension
- rkalla 13y agoNot for long, Autodesk just bought them today. Looks like the marketplace-for-assets is starting. https://creativemarket.com/blog/2014/03/19/building-the-worlds-marketplace-for-design https://creativemarket.com/blog/2014/03/19/building-the-worl...
- markovbling 13y agoGreat idea! If Adobe charges a smaller commission to the asset designers than the existing marketplace sites then it would be better for the designers because they could build their profiles in a centralized, trusted place instead of bouncing between the hottest marketplace for each "asset class". I'd imagine that would make it a double win for designers because it would not only lead to net more "asset" sales but also more design work because you'd be able to search by "highest rated" asset creator etc. Adobe could even extend to being a freelance marketplace in the sense that they can be the asset creators' pimps by showing the current highest rate per hour that the designer is being paid and that you'd have to pay to get access to them as a freelancer :)