4 ms·
well thats the whole point of opening it to the community. that 'failed project' developer will himself gain a lot of experience that he can freely share. I don
by pdeva1 13y ago
well thats the whole point of opening it to the community. that 'failed project' developer will himself gain a lot of experience that he can freely share. I dont think they care about hunting down extremely tiny devs and even $19 doesnt cover that cost.
- potatolicious 13y agoThe key thing to understand about game development is that everyone wants to be a game developer, in the same way everyone wants to be a rock star, or a famous actor. It's a prestige profession, which means most self-professed practitioners of it don't actually practice at all. Put plainly, that "failed project" developer is in all likelihood not a developer at all. That "failed project" developer likely has never written a line of code in his/her life. That "failed project" developer is much more likely to be some schmuck with starry-eyed naivete about game dev and thinks the UDK is some magical unicorn that will carry them to fame and fortune. That won't stop said "developer" from flooding the forums with inane questions that anyone who has written code before would have figured out already. They are noise in the system, and as far as game dev goes they outnumber the people who actually know what they're doing. There are tire kickers (people who are technically proficient but don't really want to license your software), and then there are tire kickers (people with little/no technical ability who have played many games and imagine themselves capable of making them, and downloaded your SDK on the assumption that they can point and click their way to success). The latter group generates a stupid amount of customer support load.
- wernercd 13y agoMake UnrealDev.StackExchange or something similar... push $20/month people there. Have a separate tier for "paying" customers. Problem solved all around.