4 ms·
The best practices guide covers the design side of angular resolution and binocular overlap: http://static.oculusvr.com/sdk-downloads/documents/OculusBestPracti
by nrp 13y ago
The best practices guide covers the design side of angular resolution and binocular overlap: http://static.oculusvr.com/sdk-downloads/documents/OculusBestPractices.pdf http://static.oculusvr.com/sdk-downloads/documents/OculusBes...
There are technical details on distortion correction in the SDK guide: http://static.oculusvr.com/sdk-downloads/documents/Oculus_SDK_Overview.pdf http://static.oculusvr.com/sdk-downloads/documents/Oculus_SD...
Much of this is in flux as we improve on both the methods and the specific implementations, but the guides will be updated as we get there.