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But that is because of hardware capability... i.e. computers weren't good enough for artists to work with... wasn't it? I've been out of the 3D world for a whi
by 1stop 13y ago
But that is because of hardware capability... i.e. computers weren't good enough for artists to work with... wasn't it?
I've been out of the 3D world for a while, but Ray tracing was the be-all-end-all/holy grail of 3d. It is simulating light... you can't do better than physics.
- chacham15 13y agoRaytracing has its limitations, subsurface scattering for example.
- stcredzero 13y agoBut don't those go away with enough compute resources?
- deleted 13y ago[deleted]