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> If raytraced scenes were hard to control, why would every single animated movie be raytraced? That's a bit of a stretch. Pixar didn't use ray-tracing until C
by doktrin 13y ago
> If raytraced scenes were hard to control, why would every single animated movie be raytraced?
That's a bit of a stretch. Pixar didn't use ray-tracing until Cars [2006]. Even then, it was only applied for secondary effects.
It wasn't until Monsters University [2013] that they produced the majority of a movie using ray-tracing [1]. That's a recent development, IMHO.
[1] http://thisanimatedlife.blogspot.com/2013/05/pixars-chris-horne-sheds-new-light-on.html http://thisanimatedlife.blogspot.com/2013/05/pixars-chris-ho...
- 1stop 13y agoBut that is because of hardware capability... i.e. computers weren't good enough for artists to work with... wasn't it? I've been out of the 3D world for a while, but Ray tracing was the be-all-end-all/holy grail of 3d. It is simulating light... you can't do better than physics.
- chacham15 13y agoRaytracing has its limitations, subsurface scattering for example.
- stcredzero 13y agoBut don't those go away with enough compute resources?
- deleted 13y ago[deleted]
- leoc 13y agoPixar were late holdouts against non-physically-based rendering though, apparently: https://www.youtube.com/watch?v=MG4QuTe8aUw#t=4410 https://www.youtube.com/watch?v=MG4QuTe8aUw#t=4410