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It should be "the problem OF photorealism" not "WITH". We all enjoy photorealism, but it is hard to make. We have a problem OF 3 times 6. Not a problem with 3 t
by drakaal 13y ago
It should be "the problem OF photorealism" not "WITH". We all enjoy photorealism, but it is hard to make. We have a problem OF 3 times 6. Not a problem with 3 times 16.
Any how....
I worked on Flight sims in the mid 90's. We had a problem of Physics back then. So we didn't do real physics, we precalculated the physics based on a number of factors and loaded them in to tables, and if you were between point A and Point B in a table we took the weighted average of the two. It worked well enough.
Animations today do the same thing.
Anti-aliasing is now done based on point of contrast rather than the whole image. This works well enough, you notice the jaggies on white and black borders more than 45% grey next to 65% grey.
This doesn't strike me as a well informed post. Others have pointed out that it is directed at those new to the space, fine, but if that's the audience then explain "uncanny valley" in there somewhere. Where you can't be "right" be far enough off people accept it as fake because it is. We see this all the time in Pixar. We also see it in racing games with "arcade physics".