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A false world that's at least informed by the real world can be more compelling than something totally abstract. I'll always remember riding around in stolen c
by MartinCron 13y ago
A false world that's at least informed by the real world can be more compelling than something totally abstract.
I'll always remember riding around in stolen cars in Vice City, a city that, while not real, is lovingly informed by the real world. If someone made a procedurally generated Vice City that I could drive through forever, yes, please!
- JetSpiegel 13y agoI sort of agree with you. I haven't been to Florence, but after playing so much Assassin's Creed 2 I recognized real photos. On the other hand, if it's procedurally generated, it's not informed by the real world. There's a reason even procedural generation needs game design, you can't just throw random stuff together and expect it to be coherent. Or it could take chunks of the real world and randomly sprinkle them through the game world. It would get boring fast.
- mattgreenrocks 13y agoI got deja vu in Paris after playing Battlefield 3. :) Frostbite is an amazing engine, if a bit quirky.