4 ms·
100 times this. If you want to know how important photorealism is to getting your subject involved with the medium, go read a paperback copy of Lord of The Ring
by wmeredith 13y ago
100 times this. If you want to know how important photorealism is to getting your subject involved with the medium, go read a paperback copy of Lord of The Rings. It's pretty lo-fi.
- lotyrin 13y agoAnd this is why I point to Dwarf Fortress as the state of the art in games.
- darkmighty 13y agoI agree, it is a proof that content >> presentation, but there's no doubt a better interface and graphics wouldn't benefit DF greatly -- it currently has a huge cost barrier before the fun part, which most people just aren't willing to try and break.
- coldpie 13y agoI would love to play a DF with a decent UI, and preferably with simple 2D graphics. And I'm an ASCII DCSS player. Are there any hacks out there that make the UI less memorization-focused? I know there are graphics hacks, but I was never able to get them to work...
- lotyrin 13y agoThere's tilesets, but honestly I think they detract. My extended ASCII are like 8x12 pixels and scan really easily. Even at 32x32 I can't reliably tell the difference between a dog a cat or a rat in most tilesets, especially on first glance, so a lot of memorization is still required with tiles, they allow for less information to be displayed at once, and they are more complicated to recognize. I don't even see the extended ASCII anymore ( http://i.imgur.com/7ci106g.png http://i.imgur.com/7ci106g.png)