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Mozilla and Unity bring games to the Web without plugins, at near-native speeds
- Ygg2 13y agoI'd love to see Unity, without the need for plugin, that would make Unity games, really accessible. But only if it's done as a first class thing, and not a fallback option.
- JelteF 13y agoI would love to be able to play Unity games on Linux in the browser. Currently there is no Linux plugin and that kind of sucks. WebGL support would be the ultimate solution of course.
- deleted 13y ago[deleted]
- Jare 13y agoThe size of the generated asmjs files is going to be a challenge for practical uses of this (the Unity engine is pretty large), but it is a huge accomplishment.
- azakai 13y agoCode size is a concern on the web, of course, but typically in games the size of the art assets is much larger.
- Jare 13y agoDuring Brendan Eich's Fluentconf presentation of UE4 on asm.js, the file sizes were visible for an instant: 570 megs of assets, 210 megs of js. The code will gzip nicely but we're still talking tens of megabytes. Unity 5 is probably in that ballpark.
- nailer 13y agoLove, love love the Unity authoring tools. Being able to publish to the web might make for both some great games and some great webGL 'experience' type sites.
- dragonbonheur 13y agoThere are other alternatives which will appeal even to 12 year olds: http://pewtersoftware.com/browserbasic/ http://pewtersoftware.com/browserbasic/ (based on http://kikito.github.io/luv.js/ http://kikito.github.io/luv.js/)
- SifJar 13y agoA quick look at that site reveals that is NOTHING compared to Unity. Unity is a rather powerful gaming engine (that powers a surprising number of very popular games), compared to what can be achieved with BASIC.
- Ygg2 13y agoHow about Godot Engine http://www.godotengine.org/wp/ http://www.godotengine.org/wp/ It seems powerful, 2D/3D and open source?