2 ms·
Did you ever use VRML? Its grand if you only have 4 polygons, anything else and its a nasty mess. We use 3d interfaces in the real world. They do not translate
by KaiserPro 13y ago
Did you ever use VRML? Its grand if you only have 4 polygons, anything else and its a nasty mess.
We use 3d interfaces in the real world. They do not translate to the 2d world.
real 3D widgets are there to save time, or provide a service that isn't possible without them. In the computer world, they just get in the way. When starting from scratch, why hobble your self with something designed for a world we don't control?
They are similar to animated transitions, sure they look good, but they eat time. (apple spaces really Pisses me off, why the fuck do you want to slow me down? you can tell the designer never uses them.)
- troymc 13y agoSuppose I'm maneuvering around a 3D virtual world, viewed with a 3D headset. Suppose I come up to an old wooden door with a doorknob. What's the most natural, intuitive way for me to open that door? Reaching down, turning the doorknob, and pulling sounds fairly intuitive. Forget about UI and context menus and all that other crap. A toddler could figure it out.