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I agree that's true, but I think that's more or less the problem this essay is tackling also (which I guess is why it ended up here). There is a pretty long his
by mjn 13y ago
I agree that's true, but I think that's more or less the problem this essay is tackling also (which I guess is why it ended up here). There is a pretty long history of anti-authoritarian political movements running into the problem that the first step of abolishing formal titles and declaring that your group has a flat hierarchy with collective leadership is... not enough to remove the actual existence of authority. If anything it can sometimes be worse because now there is a boss but it's not explicit, and you have to be "in the know" to even know who calls the shots. While at least with a President or CEO or Supreme Leader the actual boss is labeled, and everyone has fair notice of who he/she is. So the problem is what to do about that: abandon the flat-hierarchy idea, or try to push it further into a really-flat-in-practice organization?
- mpyne 13y ago> So the problem is what to do about that: abandon the flat-hierarchy idea, or try to push it further into a really-flat-in-practice organization? Given that "really flat in practice" only works for societies like ants, I would tend to argue in most cases for the former, if only because it's more in keeping with what's actually going to happen anyways. Even at places like Valve, the whole idea isn't to be flat, as much as it's to allow for the "best" sub-teams to arise naturally instead of management forming broken org. structures. But when you use annealing to form your teams you don't just form teams, you form all sorts of other unintended (and possibly harmful) cliques as well. And once you get above Dunbar's Number or thereabouts it becomes impossible to keep pointed in the right direction.
- jrochkind1 13y agoThat's definitely not the argument Freeman was making in the OP though, right? She ends with some suggestions for how to structure an organization to be actually non-hiearchical and with equal sharing of power, instead of assuming structureless will get you there. What have we learned from trying these things and similar in the 30 years since she wrote the essay? On what basis, what sort of research or experience, do you conclude with certainty that 'really flat' (do you mean egalitarian, democratic, non-hieararchical, non-authoritarian in general?) organizations are only possible for 'societies' (do you mean 'species'?) 'like ants'? Of course, she wasn't talking about businesses at all. "Even at places like Valve" have no real interest in an egalitarian sharing of power, they have an interest in efficiency and profit, and whatever organizational structure can give them that best. An entirely different context than Freeman was interested in, Freeman was interested in building a radical social movement, and was concerned about an equal democratic sharing of power and privilege -- and what sorts of devices or structures can give them that the best. Which may or may not be accomplished via 'really flat' organization, that's part of the discussion.
- mpyne 13y ago> On what basis, what sort of research or experience, do you conclude with certainty that 'really flat' (do you mean egalitarian, democratic, non-hieararchical, non-authoritarian in general?) organizations are only possible for 'societies' (do you mean 'species'?) 'like ants'? I mean "societies", as if you look into how their colonies work it is very much a collective society. But the thing that underpins its operation is the fact that it is structured on flat classes. Workers do work. Soldiers defend the colony. Queens lay eggs, and it is understood that in the normal scheme of business that workers will never be queens and queens will not be on the front lines fighting the nearby Nation of Termitistan. But except for the queen the soldiers and workers are all almost completely interchangeable within their class. Humans, needless to say, are not completely interchangeable. Maximizing the overall contribution from each individual for a collective goal requires different org. structures, especially given the high need for communications and information exchange. Many groups try to solve this by designing the org. structure first and then finding the "right people" to fill the right positions in that org. structure. That style has seen successes and failures. Others try to start with the "right people" and then evolve the right org. structure. But this reacts more to the needs of the group than to the abilities of the people, and doesn't scale to boot. Then you have groups like Valve that try to enforce a flat org. structure and you end up instead evolving informal org. structures as before (since being flat implies being interchangeable). Is that really better? Is it more equal when you end up being in the wrong clique at the Valve cafeteria?