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Opensimulator + Firestormviewer + Namecoin = Internet 2.0?
- SolarNet 13y agoReminds me of the smalltalk version: http://en.wikipedia.org/wiki/Open_Cobalt http://en.wikipedia.org/wiki/Open_Cobalt
- TazeTSchnitzel 13y agoMore like Second Life 2.0, and still as graphically taxing, horrendously slow and poorly designed. SL's problem is it is a game-like product written by people who have no idea how to make games.
- meira 13y agohey guys! Very interesting this project. Do you guys intend to integrate it with real world construction frameworks? Like IFC? I could work on it. Would fit like a charm with our project.
- egeozcan 13y agoMy idea is that replicating real life concepts in a virtual system is just an intermediate step to make newcomers feel at home (The most significant example being "the desktop"). Then it becomes more and more abstract. "Real world concepts fully copied within a virtual world", therefore, in my opinion, can't be named "Internet 2.0".
- TazeTSchnitzel 13y agoVR worlds are the ultimate skeuomorphism, yes.
- Lucause 13y agoLets add brain computer interface and Oculus Rift to get Matrix 0.1. I am a bit worried about the efficiency of using "internet 2.0" instead of today's internet. Imagine controlling your character to find that video, you cannot recall the name of on some video server. In 3D. Although it sounds like a very tasty project to work on.
- sixothree 13y agoWCAG?
- goldenkey 13y agoThere's no inherent bonus in actually 'surrfing' the wen, 3D visuals do not necessarily convey information in a better medium than the flat web we have today.
- KaiserPro 13y agoI thought the 3D web died in 1999 when people realised that VRML was rubbish, and 3d interfaces are generally as hateful as flash.
- troymc 13y agoVRML wasn't rubbish; the hardware to implement it was (at the time). As for 3D interfaces, what do you call a RL coffee mug, door handle, gear shift, or paper book? We use 3D interfaces so much in everyday life that they dissolve into the background.
- al2o3cr 13y agoA real-life door handle is not comparable to a CG "3D" interface - a more sensible comparison would be a photo of a door handle that you have to poke in the right way to get the door to open...
- troymc 13y agoWhy couldn't an actual, physical door handle be used in places where a virtual world calls for a door handle? Just move it into position at the appropriate time...
- aaron695 13y ago"door handle, gear shift, or paper book" are antiquated ideas that people either have gotten rid of or are in the process of removing in RL now that the tech exists. Coffees cups, yes currently they'll be around for a while longer. To much culture attached ATM.
- troymc 13y agoGive me a break; there are billions of door handles in the world. They most certainly aren't going away. As for the "death of paper books," guess what? Ebook market share has stopped growing. It will never get anywhere near 100%. Paper books have many advantages over ebooks. Just try flipping quickly through an ebook, or passing it on to your children as an heirloom. What replaces cups, pray tell?
- BatFastard 13y agoSecondLife will not get a second life. Affirming TazeTSchnitzel opinion that SL was poorly designed to start. I have been building virtual worlds for 14 years, and my mesh based platform is one of the world most successful. Problem with mesh based platforms is users can't create content, they can only manipulate it (ok, a very small percentage can, but not enough). If you look at what Phillip Rosen is doing now, he is trying to make a voxel platform. Plus 3D is not good for 99% of information. I suspect the future will be more along the lines of "Rainbow's end"
- EwanG 13y agoJust to be clear, you're suggesting that the best VR is one where we overlay our new constructs on top of real world constructs that already exist? Not disagreeing, just making sure I'm understanding your point.
- deleted 13y ago[deleted]
- lcasela 13y agoThis would truly be the second realm.
- tlrobinson 13y agoI had a similar idea where you'd use some blockchain (Bitcoin, Namecoin, whatever) to keep track of your important assets in a decentralized virtual world, as well as your location. Bitcoin solves the double spend problem, and you could think of your presence at a particular point in a virtual world as "spending" your time. You could use Bitcoin to ensure no user is in two places at once.
- neona 13y agoI've actually wanted to build something like this for a while, but with something a bit more.. modern than secondlife/opensim. Firestorm is a great project, but second life is so badly engineered at its core that using opensim seems like a terrible idea.
- azinman2 13y ago"Secondlife is a great system to browse information in 3D - some people are saying this would be the new Internet one day. The problem is: it is centralized." No, the problem is text (amongst many other media) has only disadvantage in 3D. Second life has many more problems than centralization... Most people don't care about such matters and notice SL has basically zero impact on the world right now.
- deleted 13y ago[deleted]
- trekky1700 13y agoThe biggest stepping stone is interfacing into a virtual 3D world. Unless you can make the "controls" as seamless as possible, it's not going to catch on. This involves finding ways to access information quickly and making the experience intuitive and not clunky.