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Nice, though I think our intro modal is a bit long (as in, too many pages to explain what you're doing). Just give people the gist of it, and they'll learn the
by pedalpete 13y ago
Nice, though I think our intro modal is a bit long (as in, too many pages to explain what you're doing).
Just give people the gist of it, and they'll learn the interface as they go, if you've captured their interest, and if you've got the UX right.
Speaking of UX, up and down arrows are not indicative up liking/not-liking something. Thumps up, stars, hearts, etc. have done the heavy part of training a user what they mean. Stick to something tried and true, as to not confuse the user.
I have to say, I'm not a fan of the horizontal scrolling. What was your logic in deciding on that, rather than vertical?
- timscrollr 13y agoThanks for the feedback, a very good point re: thumbs up etc and something we're looking into changing. Horizontal scrolling was an early call, it gets more content per inch of screen than scrolling down for most users (unless you have a vertical screen. We felt it was a more immersive experience and broke away from the obvious competitors. Feedback so far has been 80/20 love/hate, and we're considering changing it as we go live.