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Some GPUs need to emulate integers with floating point operations, so you basically end up with the same shader bytecode like before (or even worse) when using
by neobrain 13y ago
Some GPUs need to emulate integers with floating point operations, so you basically end up with the same shader bytecode like before (or even worse) when using integers.
- anon4 13y agoAt least we can all rest easy that GPU manufacturers will provide drivers which, if they claim to support integer math, will emulate it with uncompromising accuracy at the highest performance possible.