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A lot of that is because OS X OpenGL drivers are just not good. If you look at https://developer.apple.com/graphicsimaging/opengl/capabilities/ https://develope
by delroth 13y ago
A lot of that is because OS X OpenGL drivers are just not good. If you look at https://developer.apple.com/graphicsimaging/opengl/capabilities/ https://developer.apple.com/graphicsimaging/opengl/capabilit... the support is currently stuck at OpenGL 4.1, with virtually no recent extensions supported (things like ARB_buffer_storage which give a great boost to applications like Dolphin are unsupported, for example).
- archagon 13y agoI've heard that before, but oddly enough, performance in a Parallels VM is often close to native Windows for me, despite ultimately going through those same OSX drivers. Someone on HN hypothesized that this might be due to Parallels' shader optimization.