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Since the Dolphin team puts playability above accuracy, the emulator can keep moving the goalposts towards perfect emulation, while still remembering that an un
by hibikir 13y ago
Since the Dolphin team puts playability above accuracy, the emulator can keep moving the goalposts towards perfect emulation, while still remembering that an unplayable emulator does nothing to preserve the source material.
Compare this to the MAME situation, where most early 3d arcade games are completely unplayable, and will remain like this for the foreseeable future, because the way computers are going, there is no way in hell we'll be able to emulate those old, custom graphics cards with full accuracy and full speed using only general purpose CPUs.
- sadfnjksdf 13y ago> no way in hell we'll be able to emulate those old, custom graphics cards with full accuracy and full speed using only general purpose CPUs I see your logic there. Claim there is no way in hell it will happen and it will significantly increase the probability that it will happen.
- magila 13y agoLast time I messed around with MAME pretty much everything which was playable ran at full speed, even stuff like STV, Namco System 22, and Seattle based games. This was on my 2600K running at 4GHz, which isn't exactly the latest and greatest. From what I understand the most demanding thing to emulate isn't the 3D hardware anyways, it's the high clock rate CPUs. Most of the latest 3D hardware supported by MAME is implemented with ASICs which have a relatively high level interface. This allows the emulation to be pretty highly optimized since the low-level details aren't visible to the game software anyways. CPUs are a whole different story though. There you are stuck emulating individual instructions which gets pretty hairy when the CPU you're emulating can do 200+ MIPS.