4 ms·
Thanks for sharing. I too struggle with getting the word out for my games and have experienced similar levels of success. Some unsolicited feedback, 1. I watc
by aschearer 13y ago
Thanks for sharing. I too struggle with getting the word out for my games and have experienced similar levels of success.
Some unsolicited feedback,
1. I watched the trailer and came away with no clue what your game is actually about. Ideally it would tip your hand a bit more
2. I didn't find the trailer very compelling, either. In fact if anything it made me skeptical that this game was going to be some crazy political message.
3. With that being said, I thought I'd learn more about the game but didn't see any easy way to do so from the YouTube page or from your website. Add a link in the description and put the game in the top level navigation for your site.
4. The art style seems cool at least.
Best of luck, I hope you share more about your experiences as they develop.
- aakour 13y agoThank you for the excellent feedback! We were hoping to have a dedicated site for the game before the launch, but the realities of being a three man development team (or, bad planning) made that impossible.
- woebtz 13y agoThanks for sharing this. Will you be planning a gameplay video? I think it's particularly difficult for viewers to extract value from non-gameplay trailers/teasers involving new IP. Can you explain an embargoed press release? Is it: a) giving your "favorite" journalist(s) an exclusive time period to make announcements, b) a heads up of when you will be submitting the press release, c) a firm "time" when you'd like all press/media to hold stories before publishing? If you're heading to GDC, good luck! It sounds like an exciting conference.
- aakour 13y agoC. "For publication on 3/10/2014 at 9pm GMT or later"