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After thinking about 2048 a lot while making and refining the 2048-AI program [1], I don't think that will happen in its current form. The game has a perfect le
by shmageggy 13y ago
After thinking about 2048 a lot while making and refining the 2048-AI program [1], I don't think that will happen in its current form. The game has a perfect level of complexity to be engaging and interesting to newcomers, but it can be completely mastered with just a little bit of knowledge and practice. And now that the game has been out for a bit, the optimal strategies are pretty well known and easy to discover [2]. Of course, it will still be appealing to people who choose to learn it on their own, but it's certainly possible to master the game in under an hour with some help, unlike classics like tetris. In order to give the game good replayability, it will at least need some new twists like timed moves or adversarial AI or something.
[1] http://ov3y.github.io/2048-AI/ http://ov3y.github.io/2048-AI/
[2] http://stackoverflow.com/q/22342854/1056032 http://stackoverflow.com/q/22342854/1056032
- bane 13y agoI wonder if, instead of new blocks randomly showing up after you make a move, if they just showed up after a period of time. If a new block showed up right on top of an old one some kind of rule would take effect, like add them together, or the larger wins or something. As "levels" progressed, the rate these new blocks showed up would increase. The goal would probably have to be changed, instead of just getting to 2048, get to, or exceed, or come in just under some arbitrary number for the level or something. Might add new strategy elements to the basic idea. You might not want to make a move, hoping the next blocks add to a block that's already on the board...maybe even "hint" where the next blocks will appear, but not the value. Tetris after all shows you the next block that will appear.