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> Or some sort of browse mode where you just tell it when you want to make a turn. I'm sorry, but this has got to be the most ridiculous UI idea I've ever hear
by argumentum 13y ago
> Or some sort of browse mode where you just tell it when you want to make a turn.
I'm sorry, but this has got to be the most ridiculous UI idea I've ever heard suggested as an improvement.
Yes, one day soon we'll have self-driving cars. But until then, the steering wheel is damn good UI. You turn right, you go right. You turn left you go left. You turn more left you go more left. It just works.
I agree the other parts of a car UI suck as of yet. Bit the steering wheel, brake and gas pedal are examples of good design, they do whT they are supposed to and get out of the way.
- Zombieball 13y agoI agree. In the suggested book The Design of Every Day Things they cover the topic of "positive knowledge transfer". Climb in a car you have never driven before, chances are in addition to gas, brake, and steering you can also quickly figure out how to use the horn, turn signals, open and close windows, etc. There are a lot of positive things to be said about the car's UI. [Edit: grammar]
- argumentum 13y agoYeah, now that I think about it, the turn signals are (usually) well designed. In some vans/trucks they suck though (you have to twist a knob rather than a down/up motion). Windows are again usually pretty good. However, in my mini cooper, the window switches are located in the center console, unbelievably bad design in an otherwise pretty well designed car. I mentioned steering, gas and brakes primarily because they are the same for almost all cars.