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Yeh, I was sort of trying not to give away too many plot devices whilst covering the general concept. Hence no mention of the event on the 2nd or 3rd day, the r
by NamTaf 13y ago
Yeh, I was sort of trying not to give away too many plot devices whilst covering the general concept. Hence no mention of the event on the 2nd or 3rd day, the recurring characters/linked stories, etc. As you point out, it's in some ways a bit of a (very compelling) one trick pony, so experiencing those naturally was a really important aspect of the game's impact to me.
- ekianjo 13y agoI was thinking that there is one thing that the game could have done better. Your 'Family' part is very much just a statistic on the score screen. While the game tries to create some bonding with random characters on screen, it would have been great if they author had a side story for the family, so that you have an extra emotional incentive to do better and better at your job.