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Except that was a typo, Titanfall actually has 50 GB of assets.
by catmanjan 13y ago
Except that was a typo, Titanfall actually has 50 GB of assets.
- mschuster91 13y agoYou can progressively download them while the user is playing. So you start for the menu/1st level content, then the user begins to play. Meanwhile, all unused IO/network time loads the most likely next to be encountered content (so in most cases the next level). As this happens in the background, the user most likely will never notice the content has to be downloaded first. Naturally, this leads to another problem: piracy. After all you don't want to create individually encrypted releases per player (doesn't scale for storage), and encryption on-the-fly is also not possible (doesn't scale neither on server nor on client side). So basically you just dump a shitload of data onto a CDN and hope nobody warez's it.