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The web target is mainly of benefit in getting to users, not in designing the game. For design, you would use the engine's normal tools for all targets anyhow,
by azakai 13y ago
The web target is mainly of benefit in getting to users, not in designing the game. For design, you would use the engine's normal tools for all targets anyhow, web included.
- taeric 13y agoAs I said elsewhere, I only take this if you are saying "users" and meaning "developers." I can see the point, but I see access to the tools as way more valuable than this. And with the tools, I'm curious just how many more "users" developers will truly be able to aim for. One off demos not withstanding.
- azakai 13y agoNo, I meant users: You ship your game on the web, it reaches its users - the people playing it - directly. That's the benefit of the web. I agree tools are important too, but the main benefit of the web is it is runs everywhere, and no one controls it.
- taeric 13y agoHow many games are there that run from links off the web that are actually making money? (Not being an ass. I seriously want to know if there are any numbers on this.)
- azakai 13y agoI don't have business numbers, but there are huge amounts of successful games on the web, using Flash (for example FarmVille on Facebook, etc.). The issue of course is that Flash has many technical issues, doesn't work in all browsers/all OSes, and so forth, hence the move to do the same games in HTML5.
- Jonathan_Swift 13y agoazakia, a Flash App once requested my permission to turn on my Mac's built-in video camera and microphone. Funny how I was just then commanded by G-d Almighty Himself to unstall my Flash plugin. While Flash does require permission to enable video and sound input, I am dead certain that someone with a clue could find a way to do so without actually asking permission. It's not like those who like to hang at Websites of Ill Repute are diligent about keeping their patches up-to-date.