4 ms·
I'm impressed with the general quality:time-spent ratio. I think the basic level design and polish steps are fairly well done. Even the sluggish controls (as a
by keerthiko 13y ago
I'm impressed with the general quality:time-spent ratio.
I think the basic level design and polish steps are fairly well done. Even the sluggish controls (as a number of people have pointed out) feel more limited by lack of engineering time than your understanding of what feels good, and I would guess that through some rigorous testing and closer scrutiny of your code that could easily be fixed.
However, I think you exhibit some game design anti-patterns. I am referencing Zileas' List of Game Design Anti-Patterns[1], that I think game designers should reference more often until it's a quick checklist whenever they design any game.
Most notably I think Dark Blue succumbs to "False Choice" and "Or We Could the Player."
[1] http://forums.na.leagueoflegends.com/board/showthread.php?t=293417 http://forums.na.leagueoflegends.com/board/showthread.php?t=...