5 ms·
Beyond Source Maps
- sillysaurus3 13y agoIn case anyone else is wondering what a source map is, it's apparently Javascript's version of C's debug symbols. That is, given a chunk of optimized runtime code, it will show you which part of your original source code generated it.
- mnemonik 13y agoThis is a pretty good overview: http://www.html5rocks.com/en/tutorials/developertools/sourcemaps/ http://www.html5rocks.com/en/tutorials/developertools/source...
- kevingadd 13y agoSource maps are barely like debug symbols. All they do is map lines to lines. No information on where variables went, no info on name mangling... In practice they are only useful for less-aggressive minifiers and 'basically sugar' compilers like coffee script. Trying to use them for something like emscripten or JSIL output is a mess.
- cromwellian 13y agoThat is not true, the fifth field of the mapping is the original name of the variable.
- kevingadd 13y agoI just reread the spec and no mention of variables exists in it. That was definitely not added as a feature when I read the spec initially. Can you cite the relevant part of the spec and demonstrate how it is used? P.S. Variables live in scopes, so attaching variable information to line mappings is pretty gross... I suppose if it works it works, so better than nothing.
- cromwellian 13y agohttps://docs.google.com/document/d/1U1RGAehQwRypUTovF1KRlpiOFze0b-_2gc6fAH0KY0k/edit https://docs.google.com/document/d/1U1RGAehQwRypUTovF1KRlpiO... The 'names' field is a list of all original symbols in the program. Each mapping is 1, 4 or 5 fields long. If 5 fields long, the 5th field is an index into this names field, e.g. Or see a more readable description on html5rocks http://www.html5rocks.com/en/tutorials/developertools/sourcemaps/ http://www.html5rocks.com/en/tutorials/developertools/source...
- kevingadd 13y agoThank you. Even now, rereading the spec and looking at the part you identified, I can barely tell it does what it does. That html5rocks overview is much better. It'd be great if they revised the spec to not use such opaque terminology, and directly describe what the 'names' list is used for. The only reference I can find that explains this is 'If present, the zero-based index into the “names” list associated with this segment', which I only understand how that you said what it means. Since one of your other comments made it unclear: Does this apply to all variables, or only global variables?
- skybrian 13y agoI haven't seen the names field actually used by a debugger, so it's somewhat theoretical.
- cromwellian 13y agoI don't think you've seen them in Chrome Dev Tools with GWT because I don't believe we are generating the source maps properly. IIRC, I asked about this before and was told Dev Tools does support deobfuscating globals as far as the stack frame is concerned. The fact that we are still seeing obfuscated function names on the call stack I think is our bug. Edit: I take that back. I just looked at the Blink source code, as far as I can tell, it throws away the name index. Therefore, Chrome Dev Tools won't deobfuscate symbols, but Google server-side JS deobfuscation framework will, which is a pitty. I guess it is time for a Chrome Dev Tools patch. :)
- kevingadd 13y agoGlad to see people thinking about making source maps useful for more real world scenarios. As mentioned in my other comment (https://news.ycombinator.com/item?id=7388775 https://news.ycombinator.com/item?id=7388775) they are not useful for most 'js as compilation target' scenarios.
- azakai 13y agoI think that's a bit negative. Yes, they don't provide important things like identifying variables as you mention, but mapping back to the original source is still extremely useful by itself.
- kevingadd 13y agoA large subset of scenarios do not have a 1-1 mapping of output source to input source. Source maps have been represented as a solution to various debugging woes when they strictly seem to handle 1-1 mapping and nothing else. The linked blog post addresses this to a degree, and that's why I think it's great to see it cover this topic. The misleading presentation of source map features is problematic because I think it leads end-users of transpilers to believe that it will solve their problems and ask for it as a feature addition, when in reality it won't do them much good. I do think the people who specced source maps were correct to start with the narrowest possible feature set, though, even if the resulting spec seems strangely micro-optimized in ways that make it much harder to generate than it would be otherwise.
- cromwellian 13y agoI think the motivation of the original design was probably efficiently. Google ships many very large JS bundles, Gmail, Calendar, G+, etc. I think Gmail may be on the order of 4Mb obfuscated. Loading up large maps would hog tons of memory and be slow. SourceMaps originally came out of a need for better stack trace deobfuscation I think, use inside of debuggers came way later. I am totally onboard with fixing the deficiencies of the current format to make debugging better. Now that neither Firefox nor Chrome support the JSVM hooks we needed to make GWT DevMode work, we are stuck with sourcemaps for debugging, and Java programmers are not pleased with having to look at mangled symbol names in their scopes and watches. I don't really care what the format of the file is, as long as it preserves a number of features: 1) can still ship and debug 'stripped' binaries, doing deobfuscation offline on the server 2) memory and network efficient. Don't make my JS debugger freeze loading these things in, or each up hundreds of megabytes 3) supports cascading and merging. We have hybrid apps at Google, that is, apps that are compiled with multiple transpilers and linked together. We 'merge' sourcemaps from these together in a unified sourcemap. So whatever the future format is, it should support efficient composition.
- cromwellian 13y agoWe've had some of these problems with GWT, but I think some of them can be solved with a much simpler mechanism than serializing an AST. For example, for each symbol we record, we can simply introduce something called a 'scope identifier' and then define a language specific mechanism by which debuggers can compute scope identifiers. Consider the following problem for GWT: class Foo { String hello; } class Bar { String world; } Both of these can be compiled and obfuscated an an object with field 'a'. So when encountering a heap reference to an object with field 'a', does it deobfuscate to 'hello' or deobfuscate to 'world'? We have many kinds of scopes: global scope, object scope, function scope, etc. In this case, its an object scope. If we uniquely identify each scope, we can perform the mapping as long as there's a way to compute runtime type, e.g. Store 'a' as '2:a' (scope identifier '2') Put a mapping in the sourcemap that 'Foo' maps to '2', and now we can introspect the heap reference, determine it is 'Foo', map it to '2', and properly display it as 'hello' Different languages may have different ways of setting up classes and defining runtime types. GWT for example, does not rely on JS constructors, but instead hangs a classId off of the prototype. I think Dart does something different. In any case, it is a simple extension to the existing format and backwards compatible. The only runtime API needed is a function getScopeIdForReference(obj) which takes a compiled object and gives its scope. The AST approach I think has several problems: 1) if the annotations are present in the shipped obfuscated code, it leaks information that people don't want. Many people do not want to leak the source filenames or directory structure of production apps. 2) it increases the download size for consumers who are not developers and don't need the maps 3) if written out as a separate file that co-exists with a stripped binary, it increases memory requirements of the debugger. The way Google deploys Gmail, for example, we use sourcemaps in production as well as development. When exceptions are thrown on the client, the stack traces are reported back to servers, deobfuscated via sourcemaps, and put into a triage system. A person looking at a bug report sees a deobfuscated trace, but the consumers aren't burned with having to download the sourcemaps in annotated js. I think the idea of defining an actual sourcemap API for the debugger (getDisplayValues, getLocals, eval, etc) has a lot of value, because these function are source-language dependent, so having GWT/Dart/Emscripten/CoffeeScript/etc generate them is useful. But I don't think annotating the actual JS, or switching the sourcemap format to an AST is a big win. Yes, it is a simplification, but it also trades off other useful properties of sourcemaps.
- elwell 13y agoOr just sit back and hope for a super cool Google dev tools update.
- 21echoes 13y agodid you read who the blog post was written by?.. Nick co-authored the paper that defined source maps, and implemented the Firefox dev tools part of it. In other words, if there's going to be a "super cool [Google/Firefox] dev tools update", there's a pretty good chance he's gonna (help to) write it.
- bluerobotcat 13y agoI'm not completely sure I'm reading this proposal correctly, but at first blush it seems like it would only support lexically scoped variables. If so then that would be an unfortunate limitation. ClojureScript, for instance, supports dynamic bindings.
- mnemonik 13y agoPerfect example of why having an extensible format is so important! It should be easy to just add a new debugging annotation for dynamic bindings without changing the format at all!