4 ms·
I'm a hobby/hopefully someday profitable game developer who recently jumped on the "develop a short game in X days" bandwagon. My most recently made game was de
by fiblye 13y ago
I'm a hobby/hopefully someday profitable game developer who recently jumped on the "develop a short game in X days" bandwagon. My most recently made game was developed in 2 days [ https://play.google.com/store/apps/details?id=com.ektomarch.PanicCircle https://play.google.com/store/apps/details?id=com.ektomarch.... ], and damn did it feel good to get something done that fast!
My current plan is to make a bite-sized game comparable to this at least once a month (it'd be a little stressful to force myself to come up with something fresh every single week) and maybe just experiment with small projects with no plans for completion in between. I also have a long-term project that I'm expecting will take ~2 years, and honestly, sometimes I feel like I've run out of ideas. Taking time away from my main project to work on these little "distractions" actually ends up helping with my main work. I spend less time idly waiting around for a good idea or solution to a persisting problem, and more time solving new, smaller problems that can later be applied somewhere else. Hell, I actually find myself actively switching between tasks every 10 minutes and ending up even more productive than I would be focusing on just one project. Also, I had no real experience with Unity before this game, and just taking a couple of days to force myself to learn it opened some doors for future big projects.
In short, work on tiny projects whenever you find yourself doing nothing. You might end up more productive or just happier knowing what you're capable of.
- bluedino 13y agoWhat consists of a 'day'? Coming home from work or school and working on it until 10pm? Spending an entire Saturday pounding away at it?
- fiblye 13y agoIt was a full Saturday and Sunday of work--about 12-15 hours total. A large portion of that was adapting to C# and reading up on Unity documentation.
- baby 13y agoDo you have a video showing off your game? It looks good in the pictures but I'm curious as to how it looks in movement. What are you developing them with?
- fiblye 13y agoI don't have a video, but you can play the full game online for free: http://ektomarch.com/panic/panic.html http://ektomarch.com/panic/panic.html Unity is the best thing I've found for rapid game development. I also use Lua + Löve for a bunch of quick 2D games, but it doesn't run on iOS or Android like Unity does.
- krsunny 13y agoSo a game that took you two days to make and sells for .99? Do you mind sharing what kind of revenue it makes?
- fiblye 13y agoI'd be lucky to even recuperate the $25 registration fee for Google Play. I put all my time into making games and zero time marketing them--if I flipped that around, maybe I could actually make a few dollars. :) Putting out an ad-sponsored version might help, but I've been too busy with other projects to bother.
- piyush_soni 13y agoYes, it's a bad idea to charge for a game which isn't too amazing to resist. You are much better off financially with ads.