3 ms·
Hey author here! Sorry for the buggyness, this is my first stab at realtime. I can confirm that everybody you're playing is a real person. I wasn't sure how to
by Oculus 13y ago
Hey author here! Sorry for the buggyness, this is my first stab at realtime. I can confirm that everybody you're playing is a real person. I wasn't sure how to simulate latency for testing so that could be the source of the issues. I also have a mix of server/client msgs being sent, but plan on moving it all to the server except for moves.
You can find the repo at https://github.com/EmilS/2048-multiplayer https://github.com/EmilS/2048-multiplayer, PR's are welcome! :)