2 ms·
When was that, and what sort of hardware were you using? Here's a rather impressive software renderer that does per-pixel Phong shading and shadow mapping (amo
by clarry 13y ago
When was that, and what sort of hardware were you using?
Here's a rather impressive software renderer that does per-pixel Phong shading and shadow mapping (among other things): http://users.softlab.ntua.gr/~ttsiod/renderer.html http://users.softlab.ntua.gr/~ttsiod/renderer.html
You might also want to look into Ingo Wald's thesis on realtime ray tracing. In a ray tracing tutorial Jacco Bikker wrote that Wald is reporting speeds of several frames per second for scenes consisting of thousands of polygons at a resolution of 1024x768 pixels, on a single 2.5Ghz laptop. That was written ten years ago, in 2004.