3 ms·
At that point you're no longer dealing with rays and the math gets way more expensive for a goal of 1/60th of a second per render loop.
by awj 13y ago
At that point you're no longer dealing with rays and the math gets way more expensive for a goal of 1/60th of a second per render loop.
- kevingadd 13y agoAny of this is absurdly trivial on modern graphics hardware, you can literally do all of the geometric math to compute your shadow volumes on the GPU and it will be a miniscule portion of your frame time.