2 ms·
I figure you're talking about DX11's multithreaded submission? While it's true that GL doesn't have support for this yet. AFAIK, DX's implementation is very slo
by Arelius 13y ago
I figure you're talking about DX11's multithreaded submission? While it's true that GL doesn't have support for this yet. AFAIK, DX's implementation is very slow, and all the major engine developers end up implementing their own batched dispatch anyways which ends up being faster on PC.