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Ah. This old argument again. It would make sense if people actually support artists. Every time some one brings this up in real life, I ask them for instances w
by cscurmudgeon 13y ago
Ah. This old argument again. It would make sense if people actually support artists. Every time some one brings this up in real life, I ask them for instances where they have actually supported somebody.
- psykovsky 13y agoSupporting them doesn't mean paying for million dollar mansions and vehicles.
- g4m8i7 13y agoJust 2 days ago, I commissioned a work from a local painter. People support artists in many ways. One of those ways is paying to enjoy the things they produce.
- Glyptodon 13y agoCommissions are the same as Kickstarter, IE you pay before it's created. In no way does something like this have any bearing on works by commission, in fact it puts things back on the path of human traditions, which have typically relied on commissions, patronage or performance, rather than ownership.
- ds_ 13y agoAnd I bet most people can give you several. Can't remember the last time I bought a DVD or vinyl record, without having enjoyed it somewhere else first, for free.
- ElDiablo666 13y agoAh this old misdirection. There is no shortage of evidence of voluntary payments for creative works so stop spreading bullshit. How far do you move the goalposts when people mention examples like the Humble Bundles, Nine Inch Nails, etc.?
- freyr 13y agoNine Inch Nails, etc.? Go on. You might be able to cite Radiohead's In Rainbows. Did these new distribution models flourish, or were they one-off experiments? NIN's new album is available online now for a fixed price.
- themoonbus 13y agoNine Inch Nails? Seriously? I'm pretty sure they had already found success through the traditional channels before they had the ability to do something like that. Crowd funding works in certain contexts, but it's no magic bullet.
- cscurmudgeon 13y agoDon't get me wrong. I like the crowd funding model, but the real world is not so perfect. We should not say "I won't pay for this, since somebody has already paid for it. " That puts everyone in a bad situation. My policy: Enjoy something? Contribute back (or pay forward) in some tangible way. There is also the aspect of risk. Do you pay someone before or after they make a product in an unknown market (E.g. Will this game be successful?). Paying for it rewards them for taking that risk. Of course, if you commission something beforehand, you take away some of this risk, and the artist should gladly part with some of the rewards.