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"the advantage of a console: hardware is fixed". YEP! Why use an abstraction layer when you can just code to the metal.
by Justsignedup 13y ago
"the advantage of a console: hardware is fixed". YEP! Why use an abstraction layer when you can just code to the metal.
- arthulia 13y agoTime? Do you write all your applications in assembly?
- IE5point5 13y agoBecause if your game later has a HD remake by developers not as smart as you it'll run worse on much more powerful hardware, like with Zone of Enders 2 Not being serious but it was interesting that happened
- taybin 13y agoMany games run on multiple consoles.
- chucknelson 13y agoStill a pretty small number (2-8 max?) compared to all of the PC configurations you have to worry about in DX and OpenGL land.