2 ms·
Note that I said in many areas. Not all. A history lesson of why many actually prefer the Windows stack can be read here: http://programmers.stackexchange.com/a
by maaaats 13y ago
Note that I said in many areas. Not all. A history lesson of why many actually prefer the Windows stack can be read here: http://programmers.stackexchange.com/a/88055/51669 http://programmers.stackexchange.com/a/88055/51669
- outworlder 13y agoAnd you did not say which areas and why it is behind in them. I see multicore support in another comment, and maybe things related to geometry shaders. What else am I missing?
- zanny 13y agoGeometry shaders are in OpenGL 3.2. Almost any complaints about "OpenGL is missing X feature" ignore the existence of the entire 4.0 generation as well. Which is kind of understandable - I use Mesa as my "assumed" OGL level, and it just hit 3.3. So you absolutely can't assume anything from the 4 line. Though I still couldn't use geometry shaders as an assumption, because as recently as Sandy Bridge Intel GPUs didn't support it. Add on if you want to port to mobile you need to refactor to GLES2.